Applying video game design to building digital twin creation

Kris Alexander1, J. J. McArthur1, Geoffrey Lachapelle1, Karim El Mokhtari1,2, Mark Damm2
1 Toronto Metropolitan University (formerly Ryerson), Canada
2 FuseForward Solutions Group, Canada
DOI: 10.35490/EC3.2023.209
Abstract: There is growing interest in Digital Twins (DTs) across the construction sector. Increasingly, researchers are expanding DTs from early BIM representations to add functionality through machine learning and advanced simulation applications. Video game technology can facilitate DT operationalization, however there is little guidance on how to achieve this. This paper presents a conceptual framework collaboratively developed by researchers in BIM/DT development and video game design, along with Facility Management input to guide Building and Infrastructure DT creation. This was then used to operationalize on a full-scale building DT created in BIM, demonstrating its value in practice.
Keywords: case study, Digital Twin, FM-enabled BIM, Guidance Framework, Video Game Design

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