Invigorating AEC education using Minecraft: A case of LiDAR surveying and virtual learning
DOI: 10.35490/EC3.2023.238
Abstract: The AEC industry is undergoing a digital transformation, which is leading to partially blended learning modes in collaborative and interactive learning environments. However, online meeting software has been found to have limited capacity when it comes to teaching and learning complex geometries and systems in AEC courses. To address this issue, this study conducted a collective case study on the use of Minecraft’s game engine to enhance the teaching and learning (T&L) of university-level AEC course contents, including 3D LiDAR surveying, as-built 3D modeling, 3D analytics and simulation, and underground structures.
Keywords: AEC education, LiDAR surveying, Minecraft, Virtual learning