Serious Construction Game in Virtual Reality: Embedding High-Resolution Telemetry for Lean Performance Assessment

DOI: 10.35490/EC3.2026.262
Abstract: Existing Lean construction simulation games rarely provide detailed personalized feedback for participants but rely on coarse metrics like completion time or flow visualization. This paper investigates how high-resolution telemetry in active multi-role Virtual Learning Environment (VLE) supports lean assessment on teams in a staged introduction of process and automation improvements. We developed a VLE for 11 building trades using role-specific input devices and a telemetry pipeline that captures interactions to compute Lean indicators (flow discontinuity, production rate, waste). We found high potential of embedding high-resolution telemetry into VLE of data-driven evaluation of Lean principles, offering value to educators, trainers, and practitioners.
Keywords: active learning, lean constrruction safety, Lean Construction, serious gaming, virtual learning environment (VLE), Virtual Reality (VR)
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